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Shoutbox
24.4.2014/ 20:27 BolliBomber:
sind ja einige Mods drin, aber läuft das game mittlerwei le?
15.4.2014/ 17:45 miggie:
Das downloaden funktionie rt so schon von Anfang an. Und zwar weil die Mods spielberei t upgeloadet werden müssen. Es giebt nur noch das Problem, das im Moment ein Uploadlimm it von 100mb besteht. Da kann mann nicht viel reinstelle n. Das soll später noch erhöht werden.
12.4.2014/ 15:40 Goli:
Am samstag war ein neuer patch raus gekommen und man kann die mods nun ganz einfach ohne sie zu endpacken über steam runter laden. aber spiel ruckelt immer noch und friert ein . mano :n8:
9.4.2014/ 08:58 BolliBomber:
tja Leute, da haben die den Release von AS2 gründlich versemmelt . Nun spricht niemand mehr davon :unknow:
8.4.2014/ 07:14 Dolphy:
Gekört hier nicht so richtig rein,aber ich freue mich auf alle Fälle schon auf die Neuauflage von "Age of Mythology" ,denke auch einige von euch haben es früher gezockt,wo wir noch jung waren,snie f:smilie:
8.4.2014/ 07:12 Dolphy:
Stimmt ,ist ne Frechheit, wie heute Spiele relased werden,sie he auch Arma3. Singleplay er kannste aber ohnehin vergessen, das war mir aber klar,da AS2 ein reines MP-Game ist.Wenn es aber läuft,ist es ein super Spiel.Denk e aber,die bekommmen es noch in den Griff.Gibt halt nichts vergleichb ares.:cray:

25.4.2014 09:13
IP: 54.211.27.61

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Downloads » Men of War » MODS / Tutorials / Tools » Mods » GSM Fields of Honor (Final) 6.2

GSM Fields of Honor (Final) 6.2
Name (Version) GSM Fields of Honor (Final) (6.2) Bewertung 8.359
Autor Blub0r2k
 1   2   3   4   5   6   7   8   9   10 
1 = very bad .... 10 = the best
Datum 21.03.2012
Größe 794.98 MB Vote-Teilnehmer 84
Downloads 2473 Gesehen von 25951

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Beschreibung
GSM Fields of Honor 6.2 for Men of War

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Installation:

Ggf. alte Mod zuerst im Spiel deaktivieren und löschen. Starte den Installer und wähle den Pfad deines Mod Ordners ( ./Men of War/mods/ ) aus (Hinweise beachten!). Dann im Spiel unter Optionen/Mod --> GSM aktivieren.

Install full Mod:

Deactivate the old Mod and delete it. Then just run the installer from the archive and choose your mods folder for install. After that activate the mod ingame.

Install Patches :

just copy the Files from the Archive into your Fields of Honor Mod Folder, start the Game unload the mod, restart your game and load the Mod again.

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This mod is all in German, if you like the menues to be in english, use the translation file pls.
http://www.germansoldiers.net/phpBB...nloads.php?view=detail&df_id=87

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Required: Patch 1.17.5.x

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important changes :


- new Nations : France , Romania , Italy
- Yearsettings (40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles
- heavy Guns/Howitzers are towed from the point of purchase
- 170m Ingame Range for all Guns above 20mm
- 200m Ingame Range for light Howitzers (122mm / 105mm / 150mm Sig33)
- 225m Ingame Range for Heavy Howitzers (150mm TType99)
- 250m Ingame Range for all other Heavy Howitzers
- 100m Ingame Range for all Rifles & MGs
- 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
- 120m Ingame Range for all Sniper-Rifles
- fixed Firerates for all avaiable Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery spread
- changed all Gun Penetration Data for the most used Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed avaiability of Vehicles / infantry Weapons for every Yearsetting
- changed Avaiability of specialised Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds
- added new Voices for Infantry
- new Accuracy-System for Infantry Weapons
- Rare Vehicles restricted in Ammount now
- new Vision Management (elite Troops can look farer)
- Scout removed
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for some Tanks that have them on the ingame model
- added Smoke Shell for Howitzers
- a few more dead Entities will be shown on the map to make it more realistic
- Dead Tanks have more realistic endurance of Smoking
- Penetration Power Diplay Field can be turned off if the host wants that (default is off)
- added several new Units
- reworked damage System for Damages on all amored vehicles

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Timesetting overview :

1940 : France , Germany , United Kingdom
1941 : Germany , United Kingdom , Russia
1942 : Germany , United Kingdom , Russia , USA
1943 : Germany , United Kingdom , Russia , USA , Romania
1944 : Germany , United Kingdom , Russia , USA , Romania
1945 : Germany , United Kingdom , Russia , USA , Romania
1939-45 : Germany , United Kingdom , Russia , USA , Romania , Japan
light vehicles : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
medium vehicles : Germany , United Kingdom , Russia , USA , Romania , Japan
tesmode : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
infantry only : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
tanks only : Germany , United Kingdom , Russia , USA , Romania , Japan

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changes in Fields of Honor 6.2:

- fixed mguns on Sherman "Jumbo"
- fixed Italian Carabineri had no Grenades
- removed hovering airplanes from several maps
- tried to optimize performance due using pak files on several folders
- lots of minor bugfixes , which weren't visible to the user

changes in Fields of Honor 6.1:

- added BS3 AT Gun for Russia and Romania
- fixed crash when choosing the japaneese
- fixed b1Bis was not turning when using the Hull Gun
- fixed name of Rauray map (player count)
- fixed mguns on british Sherman III (M4A2)
- fixed ammo bug on several 37mm AT Guns
- fixed romanian sdkfz7/2
- adjusted ability levels for conscripts, volkssturm, partizans
- adjusted prices for airplanes / airborne troops
- fixed burning Steel spawnpoints
- added BF109 for Germany and reworked Ju87 Ausf.D
- included several new ligth tanks for italy
- added Bm31 Rocket Launcher
- corrected Gun Data for Dicker Max
- fixed several wrong skill levels for infantry

changes in Fields of Honor 5:

- fixed mortar vehicles are buyable in no arty mode
- fixed some infantry units where too cheap
- fixed Italian Sniper Weapon Sound
- fixed weired vision bugs
- fixed installer default installation path , when previous version was installed
- fixed missing Skin on Friendslist in MP Lobby
- fixed several italian weapon bugs
- fixed some infantry buymenue bugs
- reintroduced 203mm B4 Howitzer and Karl Mortar
- added 75mm resita AT-Gun for Romania (1944/1945)
- added/replaced several Italian Handweapons/Body Stuff
- fixed several Penetration Data (especially for HEAT rounds)
- tried further improvement of Ricochet behavior on very small impact angles
- improved HE damage vs. Buildings
- minor improvements / bugfixes
- redone menu hud to original
- fixed several german Rifleman had too much weapon experience
- fixed artillery reload times
- adjusted vehicle prices
- removed several AA MG's from Tanks
- fixed Frontline mode
- lowered AI Strength
- added Romania and Italy to Fronline Mode
- decreased he durability to several buildings
- added a lot new Skins & Stuff for italy
- fixed romanaia had no infantry in 1941/42
- added M26E4 Super Pershing
- reworked infatry Weapon Reloadtimes
- added kv-9 tank
- added molotov coctail for russian Partisans
- added turret sounds for several vehicles / cannons
- fixed Brummbaer was shooting 3 times in a row
- removed sandbags for 37mm m3 Cannon
- readjusted maxrange for infantry weapons : pistols max.50m , smg max.80m , rilfe & mg max.110m , sniper max.130m
- added 5 new maps : Berlin , Capricet , Gazala , Stalingrad , Trun


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changes in Fields of Honor 6:

- fixed Coaxial Mgun on KV9 Tank
- fixed missing Texture on Bastogne map
- fixed 1943/44 british mechanised troops being italians
- adjusted prices for Sherman M4A1 / M4A3 , M3 Lee , T34(76) '41 and '43 variant ,
Churchill Mk.IV , Chi-Nu , Chi-To and Chi-Ri
- fixed italian motorcycle had only one passenger
- reworked damage system for amored vehicles / tanks
- fixed Brummbaer shooting behavior
- lowered Entity amount on Berlin and Stalingrad map for beter performance
- increased time a tank is burning from 17s up to 60s depending on the hit
- added reconnaissance planes and paratroopers
- fixed several vehicle issues
- fixed romanian elite has at rifle / bazooka now
- fixed romanian mechanized infantry
- removed sandbags for 37mm bofors gun (romania)
- readded M45 Tank for USA (limited to one piece) and LVT4 for USA
- added several Airplanes (Spotter , parattroopers and attack)
- several fixes to light vehicle mode
- added Staghound Mk.III for UK (limited to one piece)
- adjusted price for 'Odin' heavy Mortar
- adjusted some prices for heavy Tankhunters
- added Stug3 Ausf.B and Panhard 178 to Romania
- range for heavy Japaneese Howitzer is increased
- reworked firerates and penetration data for all medium aa guns (up to 40mm)
- fixed Sdkfz.7 with 88mm Flak18
- replaced schneider field gun for romanians trough LG 40
- added Jagpanzer IV L/70 Ausf.A to romania
- added sws with Flak43 (37mm) to italy
- added sdkfz7 with flak 36 (37mm) to romania
- fixed only AA Guns / vehicles will shoot on planes
- fixed machinegun rotate limits (static machine guns)
- planes limited to 2 (spotter planes ) and 1 (attack plane)
- included Light Machine gunner for Germany equipped with MG13 / FG42
- fixed price for French Submachine Gunner
- reworked Crete Spawnpoints
- readded Oderbruch Map
- fixed Warehouse on Bizerte Ma is detroyable now
- added maps : St.Lo, Sicily, Turana, Bir Hachaim, Iwo Jima, Gudalcanal,
Kiev and Marshall Islands , Road to Takama , Bestland , Roadway ,
Bumpkin, French Community and Rauray
- removed several aa machine guns from tanks due balancing
- added Sdkfz 251/17 to germany
- fixed Kingtiger frontal Turret Amor value
- sorted all MP Maps by Player Count and Name and colored
the name for better finding a suitable map
- slightly increased burst accuracy for aa Guns
- reworked march spawn & Flagpoints
- reworked several maps in playercount
- removed maps : gorodnja , canal , island of Ashes , french village
- added Sdkfz 251/9 , T30HMC , Jagdpanzer IV L/48 , M3A1 Scout Car , Pz2 'Flamingo' and M6
- settings included to choose with or without Airplanes
- removed smoke ammo from supporter vehicles like StuH42 , M4A3-105 and Su122
- removed Sdkfz 234 "puma" from light vehicle setting
- improved Camera View distance and angles
- fixed Flagpoints on Russia Map
- slightly increased accuracy of supporting vehicles (stuH42, su122, ect.)
- removed payback and tanks only setting
- minor vehicle or general fixes (not documentated)


-----------------------------------...-----------------------------------
-----------------------------------...-----------------------------------

---------------------Troubleshooting / Information : -----------------------------------------------------------------

1.

Question: My game wont start, i got an error after Installing the mod.

Answer: seems like you havent installed the mod correctly , sometimes it happens that the Installer takes the path of the last Installation of GSM (f.e: GSM Burning Steel) and shows up the Burning Steel 3 Installation path to install a newer Version into that, but that ain't work, you have to adjust the correct path before installing then, just read the Installation notes (they show up when you execute the installer) carefully, then it should run ok. The mod name is always the same as the Folder name for the mod, otherwise it won't work properly.


2.

Question: whats the Special Ammo used for ?

Answer: there are 3 kinds of new Ammo included in this mod called APCR , APDS and HEAT .

APCR (Armor Piercing Composit Rigid) consists of a small sub-caliber projectile (its diameter is smaller than the barrell diameter its been shot from) made of an hard material like tungsten or very hard Steel. this shot is filled in a Pakage of very light Material and has no explosive Filler like many normal AP or APCBC Rounds.Cause this Composit Shot is very light it weight it has a higher Speed when leaving the barrel compared to other Ammunition Types. If the Ammunition hits the Target, the light mantlet Material will be barked of the hard core and only the core will provide Penetration to the Target.The High Speed gives APCR a better Penetration Power on smaller Ranges but it looses its Power very quick so its not very handy when fighting on longer Ranges cause its maybe even worse than normal Rounds and its less accurate than normal AP Rounds due its lighter weight.Its even not that good in killing a Tank finally cause it lacks of an explosive Filler. The Tank breaks down relative good but its mostly not wrecked after a hit.APCR was used by nearly all Warnations (even the British used small Stocks of APCR). the Germans had Problems after 1943 cause they were cut off the Supplys with Tungsten which was also need for production Tools.

APDS (Armor Piercing Discarding Sabot) is sub-caliber Projectile (its diameter is smaller than the barrell diameter its been shot from) which has no fixed mantlet be embedded it like APCR Shots. it has Mantlet consisting of 2 Part that only help to fix the Shell in the Barrel and fills the Space around the Shell.Theese 2 Parts are discarded in flight after firing when leaving the Barrel , leaving the small Subcaliber Shot flying alone to the Target and do the Penetration Job.That give the Projectile a very good Speed and good Balistic Behavior and very good Penetration Values, even over great Distances. Its Negative Spread over Distance and its low destroying capabilities are byproduct of the small size of the Shot. only British troops used this Type of Shell , the Germans had some expiriments to the end of the War but no Results in greater Ammounts to be delivered to the Troops. British APDS Rounds had the Problem of scattering on the Target when hitting in low impact Angles, sometimes even on less than 1000m where they expirienced better Penetration behavior with the normal APCBC or APC Rounds.APDS Rounds where delivered from 1944 on in greater Numbers to the British Troops, they where used in the 6 and 17pdr. Guns mostly.


HEAT (High Explosive Anti Tank) Sometimes called a hollow charge projectile. The explosive is shaped as an inverted cone with the base of the cone at the front of the projectile. At detonation the shape focuses the explosive creating a narrow, high speed jet of plasma which penetrates the armour. The penetration capability of a HEAT projectile is the same regardless of range.HEAT Projectiles where used by nearly all Nations trough the War, Germany was forced to used them on the Eastern Front excessivly cause it was the best Ammunition for the Short Barrelled Pz IV Variants to fight against the Russian KV and T34 Variants.HEAT has the Great Disadvantage that is shape is very bulky and it has a very bad aerodynamic shape so it has a great Spread even on smaller Ranges than normal AP Ammuntion , cause it never looses its Penetration Capability over the Range its good for Killing Tanks on longer Ranges, even when you have to shoot several Rounds on the Target. The Penetration Power of an HEAT Shell is not determined by its Speed , the most important Part is the Diameter of the Rounds, the bigger the better. Most 75mm HEAT Shells have ~70mm Penetration Power, 88-105mm Shells have ~90-130mm and 122mm Shells have arounds 150mm. Heat has the Big Advantage that it brings much heat into the Hull where the Shell hits which causes fire or leads to the explosion of the Ammunition.
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